Nubarron is a 2D puzzle platformer game centering around an unlucky gnome who one days wakes to find his lucky hat missing and in its place a very depressing cloud. Thus he begins his adventure with the cloud, which over time seems to aid the gnome on his journey.
Estimated Delivery: January 2016
Location: Buenos Aires, Argentina
The general concept of the game is straightforward. It’s a puzzle platformer with a story centering around a rather unlucky gnome who is forced to start an adventure because he woke one morning to find that his lucky hat had gone missing and in its place was a rather disturbing cloud. Stories about small human-like creatures being forced to go on an adventure (won’t mention any specific names so that I don’t get sued but might have something to do with a ring and second breakfast) seem to be rather popular as of late.
The team released a demo version of the game. You can download it here. The demo includes the first level. Unfortunately, the project only has a few days left and it is less than half way to the base goal.
From the Campaign
- A 2D puzzle plaformer with a novel and broad mechanic: Cloud is constantly throwing lightings at Gnome. This is both a curse and a blessing, since these lightnings will kill you but also help you solve puzzles with their side effects.
- Gorgeous digital painted art: Our talented artist Juan Novelletto has been crafting amazing concepts for Nubarron’s world. All the graphics of the game will be done using digital painting techniques, providing it a nice artistic look, something that is hard to find in this type of games.
- Vast universe full of stories, creatures and awesome landscapes: We want this game to be the first instance in a series of stories about this broad universe. We’re creating a bestiary book with short story fragments and sketches gathered by adventurous scouts that travelled across these lands.
- A fairytale story with a dramatic dark twist: The story of Nubarron is not like any other fairytale. Things don’t work as one might expect in this twisted world, and the forest is aware of this. Perceive the world morphing in the most mischievous ways at every single step.
- Hardcore puzzles: The game is based on difficult puzzles that will put you in the dilema of using Cloud’s thunder bolts to modify the environment. Usually not in happy ways.
- Made with Unity: We’re using Unity engine so porting to different platforms will be an easy task to achieve.
Pledge Tiers: 19 tiers ranging from $5 to $1,000
End Date: Fri, Nov 21 2014 7:01 PM EDT
Chances of success
The game is written using the Unity engine, which is generally a smart move as it allows for easy porting. It’s good that they have integrated with three different social networking sites: Twitter, Facebook and Tumblr as this is the main way in which people can get the word out. I have seem a few projects refuse to work with Facebook and others, and while I understand this on a personal level, it is just a bad practice to not have professional accounts for projects like these. So kudos on that. Kudos on the Steam Greenlight appeal as well. I will say that while a $50,000 goal isn’t massive, it can sometimes but a little difficult for a first time campaign creator to reach such a goal, especially since there’s no pre-alpha to try out.
There is one thing that is a little bit confusing, and that’s the reward structure. Nastycloud included an infographic for their campaign which is great, but it doesn’t exactly match up and doesn’t have a legend on it either. It’s missing the $10 early backer tier (probably because it’s just a less expensive version of the $15 tier), doesn’t explain the double x, which seems to mean two copies, nor does it explain the *, which seems to indicate that you can select one or the other: there are two $20 tiers which offer different rewards. Not all that bad overall, but that legend would have helped.