Toby’s Island, by Mvisioning, is a neo-retro game in 90s style complete with monster raising, puzzles, building and crafting, and fighting various enemies.
Ages: 12+ (Our estimate)
Location: Kitchener, Canada
Forum: Toby’s Island!
Toby’s Island, by Mvisioning, is what I might as well call neo-retro. It focuses on fans from 90s era games like Pokemon. It’s pretty impressive that video games have been around for so long that 90s era games are not within the realm of retro gaming, but it’s true.
At first glance, this game might feel a bit like a Pokemon clone. However, on further inspection, it’s really not. Monster raising is one aspect of the game, but Toby’s Island goes far beyond that game mechanic by including building and crafting various puzzles and possibly some major enemies.
The game is a 2D RPG adventure involving monster-raising, town-building and exploration with a blend of randomized and controlled story events which Matt from Mvisioning describes as “a story with distractions” and “Pokemon meets a non-linear version of Bastion, meets Harvest Moon.”
You play as a young boy with a heavy burden unknowingly forced upon him – to fulfill the task set by his ancestor of ending a great evil. To do so you will explore an island with many unique environments, meet new spirit companions, raise monsters from eggs to fight alongside you, gather resources for building and crafting – all while facing an assortment of beneficial or dangerous (both random and planned) challenges.
Goal: $20,000 CAD
Pledge Levels: 12 levels ranging from $10 – $2,000 CAD
End Date: Mon, Mar 31 2014 3:41 PM EST
Chances of success
So far the campaign has seen some pretty good support. In general it’s a well thought out campaign that has a lot of detail, including a video of the proof of concept. Backer tiers do include customization options, including one tier where a base level monster will be designed to your specifications. In addition, Mvisioning is working on getting Toby’s Island approved on Steam Greenlight.
I would like to see beta and even alpha access added as options. People are willing to pay for early access and it also means that the project creator will have more feedback to work with.