I’ve become a quite a big fan of steampunk lately, so I was happy to see this steampunk themed game show up on Kickstarter. Clockwork: Empire Roll Playing Game is a game set in the British Empire in an alternate history. Clockwork:Empire Roll Playing Game is being produced by Reliquary Game Studios.
Estimated Delivery: August 2014
In Clockwork: Empire (now Clockwork: Dominion) Roleplaying Game, players take the role of exceptional individuals within the British Empire of 1896 as it strives to maintain tradition in the face of scientific advancement, powerful mystical practices, and the threat of the Pontus – the primordial chaos which is slowly reclaiming creation. Reality itself is crumbling while debutantes vie for social currency, bureaucrats back-stab one another, pirates plunder the seas and skies, and a few honorable men and women fight back against the chaos that is consuming the world.
Like many other games I have been reviewing, Clockwork has some nonstandard game mechanics. Instead of using a round-robin system, the game play is non-linear. This might end up making the game play a little more confusing, but I have high hopes that it won’t be the case. Quite the opposite, I think it will add for a richer game play. In addition, I have found that round-robin type games can become rather boring when the player cap is reached. There’s simply too much down time. The mechanics of Clockwork eliminate that problem.
In order to play Clockwork: Empire Roll Playing Game, you need a proprietary deck of cards. According to the Kickstarter campaign, there are multiple ways of getting this deck. There is an artless version of the deck, which is available with the quick start rules and there is a high quality, full-art printed Clockwork Cards are available from DriveThruRPG.com